A fair grind
Tuned payouts and unlock costs — you should be driving the car you want within an evening or two, not farming the same sprint for a month.
EA shut Need for Speed: World down in 2015. Soapbox Race World is the community server software that brings it back — and this is our world: Rockport and Palmont, the full car list, a fair economy, and a garage that stays yours because the machine it lives on is ours.
Need for Speed: World was EA's free-to-play racing MMO — Rockport and Palmont welded into one open city, five years of events, and a car list that ran from beaten hatchbacks to hypercars. EA switched the servers off in July 2015 and the game became unplayable overnight.
Soapbox Race World is the community's answer: server software, written from scratch, that speaks the protocol the old client expects. Point the launcher at a server and the city comes back. This is ours — small, private, and running on the same machine as the rest of the secondVerse.
See it in the secondWorlds collection
Tuned payouts and unlock costs — you should be driving the car you want within an evening or two, not farming the same sprint for a month.
The database lives on secondVerse hardware with nightly backups. No wipe seasons, no shutdown notice, no publisher deciding the servers cost too much.
Invite-only, so the free roam sessions are people you actually know. No lobby full of strangers ramming you off the highway.
Car unlocks, event rotation, powerup rules and pursuit difficulty are ours to set. If something feels wrong, we change it instead of filing a ticket.
Every mode the original game shipped with, all of them live in our rotation.
Point to point across the city. No second lap, no second chance.
Closed loops where lines and powerup timing decide it, not top speed.
Shift points, traffic, and nerve over a quarter mile.
Outrun the Rockport and Palmont police, from a single cruiser to roadblocks and helicopters.
Co-op: get the whole crew to the finish with the cops on you. One of you left behind and nobody scores.
The open city, no timer — cruising, photo runs, and whatever the crew invents.
Four steps, one of them a download. No account on our side to create first.
The Soapbox Race World launcher installs and patches the game for you. Grab it from the official project — we do not repackage it.
On first start the launcher downloads the game files and verifies them. Roughly 5 GB, a one-time wait.
In the launcher's server list, add a server and paste our URL. It shows up alongside the public servers from then on.
Pick a name, take the starter car, and drive. Your account exists on our server only — nothing is shared with other worlds.
The server is not running yet, so this is a placeholder. The real URL goes out with the invite once the world opens — this page is public, so it will not be posted here.
https://sbrw.secondworlds.win/sbrw




Rankings, driver profiles, crews and the live map all read from the running game server. There is no server yet, so there is nothing honest to show here — these pages stay empty rather than filled with invented numbers.
Fastest times per event and class, updated as you drive.
Not live yetYour cars, your record, your history — public if you want it to be.
Not live yetTeam up, share a tag, and race the crew ladder.
Not live yetWho is online and where they are in the city, right now.
Not live yetSoapbox Race World is clean-room server software written by the community; it ships no EA code. The game client is the one EA distributed for free while the game ran. Nobody sells anything here and nothing is affiliated with Electronic Arts.
No. There is no store, no premium currency, no donation tier. The hardware is ours and already paid for.
No — every SBRW server keeps its own database. Your account here starts fresh, and it stays here.
Not planned. If a wipe ever becomes unavoidable it gets announced well ahead, never as a surprise.
The world is invite-only. Ask Christian for the invite link — the same one that gets you into the rest of secondWorlds.
This world sits alongside the rest of our servers — survival, sandbox, and the retro shelf — all on the same hardware, all invite-only, all ours.